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fancynpcs, docs: update docs for commands
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@@ -151,6 +151,13 @@ Changes whether the NPC should turn to the player when in range.
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- **Syntax**: `/npc turn_to_player (npc) [state]`
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- **Permissions**: `fancynpcs.command.npc.turn_to_player`
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### Turn npc to player distance
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Changes the distance at which the NPC should turn to the player.
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- **Syntax**: `/npc turn_to_player_distance (npc) [distance]`
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- **Permissions**: `fancynpcs.command.npc.turn_to_player_distance`
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### Move npc to your location
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Teleports specified NPC to your location.
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@@ -165,6 +172,13 @@ Teleports NPC to specified location.
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- **Syntax**: `/npc move_to (npc) (x) (y) (z) [world] [--look-in-my-direction]`
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- **Permissions**: `fancynpcs.command.npc.move_to`
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### Center npc location
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Centers the NPC to the specified location.
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- **Syntax**: `/npc center (npc)`
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- **Permissions**: `fancynpcs.command.npc.center`
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### Show nearby npcs
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Lists all NPCs in your world. Can be filtered and sorted.
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@@ -126,7 +126,8 @@ messages:
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npc_show_in_tab: "<dark_gray>› <gray>Syntax: {primaryColor}/npc show_in_tab {secondaryColor}(npc) (state)"
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npc_skin: "<dark_gray>› <gray>Syntax: {primaryColor}/npc skin {secondaryColor}(npc) (@none | @mirror | name | uuid | placeholder | url | file name) [--slim]"
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npc_teleport: "<dark_gray>› <gray>Syntax: {primaryColor}/npc teleport {secondaryColor}(npc)"
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npc_turn_to_player: "<dark_gray>› <gray>Syntax: {primaryColor}/npc turn_to_player {secondaryColor}(npc) (state) [distance]"
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npc_turn_to_player: "<dark_gray>› <gray>Syntax: {primaryColor}/npc turn_to_player {secondaryColor}(npc) (state)"
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npc_turn_to_player_distance: "<dark_gray>› <gray>Syntax: {primaryColor}/npc turn_to_player_distance {secondaryColor}(npc) (state)"
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npc_type: "<dark_gray>› <gray>Syntax: {primaryColor}/npc type {secondaryColor}(npc) (type)"
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npc_visibility_distance: "<dark_gray>› <gray>Syntax: {primaryColor}/npc visibility_distance {secondaryColor}(npc) (always_visible | default | not_visible | distance)"
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@@ -177,7 +178,8 @@ messages:
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- "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC is shown in the player-list. This works only on NPCs of PLAYER type.<newline><newline>{errorColor}Re-connecting to the server might be required for changes to take effect.'>{primaryColor}/npc show_in_tab {secondaryColor}(npc) (state)"
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- "<dark_gray>› <hover:show_text:'<gray>Changes skin of the NPC.<newline><gray>Supports PlaceholderAPI and MiniPlaceholders.<newline><newline>{warningColor}@none <dark_gray>- <gray>removes the skin<newline>{warningColor}@mirror <dark_gray>- <gray>mirrors player skin<newline>{warningColor}(name) <dark_gray>- <gray>name of any player<newline>{warningColor}(url) <dark_gray>- <gray>url of the skin texture'>{primaryColor}/npc skin {secondaryColor}(npc) (@none | @mirror | name | url) [--slim]"
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- "<dark_gray>› <hover:show_text:'<gray>Teleports you to the specified NPC.'>{primaryColor}/npc teleport {secondaryColor}(npc)"
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- "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC should turn to the player when in range. Optionally specify a custom turn distance.'>{primaryColor}/npc turn_to_player {secondaryColor}(npc) (state) [distance]"
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- "<dark_gray>› <hover:show_text:'<gray>Changes whether the NPC should turn to the player when in range.'>{primaryColor}/npc turn_to_player {secondaryColor}(npc) (state)"
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- "<dark_gray>› <hover:show_text:'<gray>Changes the distance at which the NPC should turn to the player.'>{primaryColor}/npc turn_to_player_distance {secondaryColor}(npc) (distance)"
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- "<dark_gray>› <hover:show_text:'<gray>Changes the type of the NPC.'>{primaryColor}/npc type {secondaryColor}(npc) (type)"
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- "<dark_gray>› <hover:show_text:'<gray>Changes the visibility distance of the NPC.'>{primaryColor}/npc visibility_distance {secondaryColor}(npc) (default | distance | ...)"
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